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	<title>GoldenTricycle</title>
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	<description>game development</description>
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		<title>Don&#8217;t Lose Control</title>
		<link>http://goldentricycle.com/215</link>
		<comments>http://goldentricycle.com/215#comments</comments>
		<pubDate>Wed, 02 May 2012 12:23:46 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Controls]]></category>
		<category><![CDATA[Device-Shots]]></category>

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		<description><![CDATA[During our last testing session we got lots of comments concerning controls: A touch screen will never really live up to a good old GameBoy. Still we developed a control concept using virtual buttons instead of touch gestures or single touches into the game world. Most of our testers understood this concept intuitively but as this topic is so crucial<br /><a class="readmore" href="http://goldentricycle.com/215">Read More</a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://goldentricycle.files.wordpress.com/2012/05/controlstabletwhite.jpg"><img class="alignnone size-full wp-image-244" title="ControlsTabletWhite" src="http://goldentricycle.files.wordpress.com/2012/05/controlstabletwhite.jpg" alt="" width="480" height="337" /></a></p>
<p>During our last testing session we got lots of comments concerning controls: A touch screen will never really live up to a good old GameBoy. Still we developed a control concept using virtual buttons instead of touch gestures or single touches into the game world. Most of our testers understood this concept intuitively but as this topic is so crucial we want to give you some insight about the other variants we experimented with. We also would like to profit from your experiences with touch devices. Probably you have discovered some innovative designs which would fit to our game &#8211; or maybe you just have some great ideas how to improve our current controls.</p>
<p><a title="Experimenting with Controls" href="http://goldentricycle.wordpress.com/experimenting-with-controls/">Read more about our experiments with controls &#8230;</a></p>
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