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	<title>GoldenTricycle</title>
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	<link>http://goldentricycle.com</link>
	<description>game development</description>
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		<title>The Enemy Strikes Back</title>
		<link>http://goldentricycle.com/754</link>
		<comments>http://goldentricycle.com/754#comments</comments>
		<pubDate>Sun, 21 Apr 2013 14:44:07 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Clark]]></category>
		<category><![CDATA[Crawler]]></category>
		<category><![CDATA[Device-Shots]]></category>
		<category><![CDATA[Enemy AI]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Screenshots]]></category>

		<guid isPermaLink="false">http://goldentricycle.wordpress.com/?p=754</guid>
		<description><![CDATA[[youtube=http://www.youtube.com/watch?v=PMJXKJplvv4] First Enemy Encounter: !SPOILER ALERT! This gameplay video is showing how to survive the first enemy encounter in level 6. MOTHER has just arrived on Mars and is sending her minions to disassemble Clark&#8217;s friends and home. As Clark has no weapon and no fighting routine, his only option is to run for his life. The main objective in<br /><a class="readmore" href="http://goldentricycle.com/754">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>[youtube=http://www.youtube.com/watch?v=PMJXKJplvv4]</p>
<p><strong>First Enemy Encounter:</strong> !SPOILER ALERT! This gameplay video is showing how to survive the first enemy encounter in level 6. MOTHER has just arrived on Mars and is sending her minions to disassemble Clark&#8217;s friends and home. As Clark has no weapon and no fighting routine, his only option is to run for his life. The main objective in this action loaded puzzle is to dodge the deadly beams shot by the hostile Tankbot. You will have to play hide and seek for the (long) time that your friend the Fuse-Drone needs to reach the switch opening the exit door. Unfortunately the drone gets stuck halfway for her way is blocked by a barrier. So while escaping the enemy you will have to move on a switch opening that barrier and allowing the Drone to continue. If you are skilled the Tankbot will do the job for you and move on the switch himself.</p>
<p><a href="http://goldentricycle.files.wordpress.com/2013/04/fight_hd_execution.jpg"><img class="alignleft size-full wp-image-762" alt="Fight_HD_Execution" src="http://goldentricycle.files.wordpress.com/2013/04/fight_hd_execution.jpg" width="480" height="270" /></a></p>
<p><strong>Story:</strong> MOTHER is a supercomputer embeded in a gigantic spaceship. Howering above Clark&#8217;s factory she launches landing capsules for her robotic army. On arrival the Tankbots immediately start the recycling routine. They will search and destroy any &#8220;disfunctional&#8221; (in other words: partying&#8221;) Workerbots.</p>
<p><strong>Tactics:</strong> The Tankbots move very fast and and will often use their laser beams to shoot orthogonal to their movement direction. We designed them like chess tower pieces: They are moving on one grid axis and kill everything on the other axis using their beams like a moving line of destruction. Fortunately they need more time to rotate their heavy chains. Therefore they are not able to change their movement direction very quickly. If you keep that in mind and hide behind corners it is much easier to outmaneuveur them.</p>
<p><a href="http://goldentricycle.files.wordpress.com/2013/04/fight_hdd_tacticsdia.jpg"><img class="alignleft size-full wp-image-764" alt="Fight_HDD_TacticsDia" src="http://goldentricycle.files.wordpress.com/2013/04/fight_hdd_tacticsdia.jpg" width="480" height="300" /></a></p>
<p>The diagram above shows that the position Clark is currently standing on is not secure: The enemy will instantly move to position A and shoot. However, if Clark moves to position B and hides behind the obstacle the Tankbot has to rotate his chains first before moving on to position C. This pause will give you enough time to race around the corner and hide again. So the fun is to keep an eye on the enemy and his base rotation and choose your hiding spots accordingly. That&#8217;s how you survive until your friend, the Drone, has opened the exit. So even the action scenes in CLARK are tactical puzzles – puzzles on speed that is.</p>
<p>[youtube=http://www.youtube.com/watch?v=oZK_Y4wL7Ak&amp;list=UUqw5PNlXSHg-hlkm5IOdBWw]</p>
<p><strong>Time to strike back:</strong> Despite of having no weapon Clark will find ways to defend himself. The laser beams of the Tankbots work like all beams in the game. They are an energy source that Clark can use and manipulate by positioning beam-bending boxes. We have developed puzzles where you need the enemy&#8217;s laser energy to open doors or trigger other mechanisms. The task is how to convince him of working for you. In level 8 we designed a situation where Clark can bend the attaking beam in such a way that the Tankbot actually kills himself. Clark has no aggressive behaviour modes but can&#8217;t prevent enemies from comitting suicide, right?</p>
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		</item>
		<item>
		<title>Open Design approach</title>
		<link>http://goldentricycle.com/431</link>
		<comments>http://goldentricycle.com/431#comments</comments>
		<pubDate>Tue, 08 May 2012 16:22:00 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Crawler]]></category>

		<guid isPermaLink="false">http://goldentricycle.wordpress.com/?p=431</guid>
		<description><![CDATA[Just wanted to share how we do it: Cheerio, Felix]]></description>
				<content:encoded><![CDATA[<p>Just wanted to share how we do it:</p>
<div id="attachment_428" style="width: 490px" class="wp-caption alignnone"><a href="http://goldentricycle.files.wordpress.com/2012/05/clarkcrawler-evolution2.jpg"><img class="size-full wp-image-428" title="GoldenTricyclesDesignProcess" src="http://goldentricycle.files.wordpress.com/2012/05/clarkcrawler-evolution2.jpg" alt="Evolution of Clark and the Crawler Bot" width="480" height="206" /></a>
<p class="wp-caption-text">click to make big</p>
</div>
<p>Cheerio, Felix</p>
]]></content:encoded>
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		<item>
		<title>Code Monkey</title>
		<link>http://goldentricycle.com/153</link>
		<comments>http://goldentricycle.com/153#comments</comments>
		<pubDate>Tue, 24 Apr 2012 18:49:05 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Crawler]]></category>
		<category><![CDATA[Enemy AI]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[Team]]></category>

		<guid isPermaLink="false">http://goldentricycle.wordpress.com/?p=153</guid>
		<description><![CDATA[Hi, this is Matthias working on the script framework for CLARK. I will reguarly post about the progress of this aspect of our game development. CLARK is developed using the Unity engine. This amazing  tool provides a framework for realizing complex 3D graphics, game physics and audio. It does pretty much all the low level tasks for us, so we<br /><a class="readmore" href="http://goldentricycle.com/153">Read More</a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://goldentricycle.files.wordpress.com/2012/05/img_9026_matthiaslovescode2701.jpg"><img class="alignleft size-medium wp-image-273" title="IMG_9026_MatthiasLovesCode270" src="http://goldentricycle.files.wordpress.com/2012/05/img_9026_matthiaslovescode2701.jpg?w=132" alt="" width="132" height="300" /></a>Hi, this is Matthias working on the script framework for CLARK. I will reguarly post about the progress of this aspect of our game development.</p>
<p>CLARK is developed using the Unity engine. This amazing  tool provides a framework for realizing complex 3D graphics, game physics and audio. It does pretty much all the low level tasks for us, so we are free to concentrate on the game mechanics. Using this software we are also able to develop cross-platform. CLARK is going to be released on iOS and Android. I think we will also do a stand-alone for MacOS and Windows &#8211; if we finish the game that is&#8230;</p>
<p>The red caterpillar on the image below is what I am currently fighting. He is a nasty laser bot, an enemy which you&#8217;ll first meet in third stage of our test build. I have just given him enough brains to seek and destroy Clark quickly &#8211; well, I found myself not being able to escape this guy. That&#8217;s how it goes with children&#8230; We will reduce his power to fit the entry levels after we let him loose on our first testers just once.</p>
<p><a href="http://goldentricycle.files.wordpress.com/2012/04/quadbotrigtex09_animtest_newrender_0001.jpg"><img class="alignnone size-full wp-image-166" title="QuadbotRigTex09_animtest_newRender_0001" src="http://goldentricycle.files.wordpress.com/2012/04/quadbotrigtex09_animtest_newrender_0001.jpg" alt="" width="480" height="226" /></a></p>
<p><a title="Enemy AI" href="http://goldentricycle.wordpress.com/code-monkey/">Read more about our enemy com</a><a title="Enemy AI" href="http://goldentricycle.wordpress.com/code-monkey/">ponent framework &#8230;</a></p>
]]></content:encoded>
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