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	<title>GoldenTricycle</title>
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	<link>http://goldentricycle.com</link>
	<description>game development</description>
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		<title>Trash Cannon</title>
		<link>http://goldentricycle.com/803</link>
		<comments>http://goldentricycle.com/803#comments</comments>
		<pubDate>Tue, 23 Apr 2013 15:57:59 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Clark]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[theme b]]></category>

		<guid isPermaLink="false">http://goldentricycle.wordpress.com/?p=803</guid>
		<description><![CDATA[Now, after having sent out the first playable build of CLARK to the world of journalists and game bloggers, we are still not relaxing nor enjoying sun. Firstly there&#8217;s just no sunshine to enjoy, secondly there are still two chapters waiting for us to be finished. We are discussing new puzzles and concepts for the leveldesign of the second chapter<br /><a class="readmore" href="http://goldentricycle.com/803">Read More</a>]]></description>
				<content:encoded><![CDATA[<p><span style="font-family:Arial;"><span style="font-size:small;">Now, after having sent out the first playable build of CLARK to the world of journalists and game bloggers, we are still not relaxing nor enjoying sun. Firstly there&#8217;s just no sunshine to enjoy, secondly there are still two chapters waiting for us to be finished. We are discussing new puzzles and concepts for the leveldesign of the second chapter which will be the first that takes place outdoors, i.e on the surface of Mars!</span></span><img class="alignnone size-full wp-image-809" alt="Trashland_concept_01" src="http://goldentricycle.files.wordpress.com/2013/04/trashland_concept_01.jpg" width="480" height="243" /><span style="font-family:Arial;"><span style="font-size:small;">CLARK is divided into three chapters, the first one contains </span></span><span class="Apple-style-span" style="font-family:Arial;font-size:small;">10 levels and we have now released 9 of them in order to let journalists have a look at our game and to give them the opportunity to play CLARK and get to know our little robot and his chaotic world. We&#8217;ve already got some awesome reviews on our first press release of CLARK. </span><span style="font-family:Arial;"><span style="font-size:small;">Pixabyte did a review via youtube, you can <strong><a title="CLARK Review pixabyte" href="http://www.youtube.com/watch?v=Aa_dCJgeccY" target="_blank">watch HERE.</a></strong></span></span>  And Indiestatik wrote a comprehensive article: &#8220;(&#8230;) <em>If we’re to base the strength of a puzzle game on its ability to present ideas to the player, and to then have them implement them in order to chase progression, CLARK scores high marks on my scale. There’s nothing that feels obtuse or out of place, and there’s a complexity that’s gradually built up upon when combining each component of its puzzle design together. I’m not sure whether it was the game’s accompanying narration or balanced gameplay (probably both) that kept me going, but at no point did I ever feel like I outstayed my welcome in any of the game’s areas, and I still felt like the game was testing me enough to ensure it felt like I was earning my way forward</em> (&#8230;).&#8221; (Chris Priestman, indiestatik.com)<strong> <a title="CLARK Review indiestatik.com" href="http://indiestatik.com/2013/04/22/first-impressions-clark/" target="_blank">Read MORE.</a></strong></p>
<p><span style="font-family:Arial;"><span style="font-size:small;">We now have to finish level 10, the last level of chapter one. It serves as an interface between the first and the second chapter. Clark will fail to rescue his girlfriend Clara, a nuclear missile, which is transported to a trash cannon and shot to the wasteland. Clark needs to escape the evil guardians and has to follow her. This is the beginning of chapter 2.</span></span><img class="alignnone size-full wp-image-812" style="border-style:initial;border-color:initial;cursor:default;border-width:0;" alt="Trashcannon" src="http://goldentricycle.files.wordpress.com/2013/04/trashcannon.jpg" width="480" height="342" /><span style="font-family:Arial;"><span style="font-size:small;">Working on the second chapter is not like inventing a whole new game but still it somehow feels like starting over new. We will introduce some new characters and reveal more of the plot. New game elements (additional box types, moving laser beams, transportation systems) will add new twists to our puzzles and new enemies will appear on the scene. To sum it up.. we are not even close to the final version of CLARK but we&#8217;re really happy being able to share this process with you.</span></span></p>
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		<title>Concepts Theme B</title>
		<link>http://goldentricycle.com/555</link>
		<comments>http://goldentricycle.com/555#comments</comments>
		<pubDate>Thu, 28 Jun 2012 13:36:40 +0000</pubDate>
		<dc:creator><![CDATA[GoldenTricycle]]></dc:creator>
				<category><![CDATA[Allgemein]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[theme b]]></category>

		<guid isPermaLink="false">http://goldentricycle.wordpress.com/?p=555</guid>
		<description><![CDATA[Long time no see! We&#8217;ve been incredibly busy introducing new members to the team, writing guidelines and developing organisation tools. The project is more alive than ever, it&#8217;s just harder to tell from the outside. So apart from all this under the hood stuff, we&#8217;ve pushed CLARK&#8217;s game design further and filled in a lot of blank spaces on the<br /><a class="readmore" href="http://goldentricycle.com/555">Read More</a>]]></description>
				<content:encoded><![CDATA[<p>Long time no see!</p>
<p>We&#8217;ve been incredibly busy introducing new members to the team, writing guidelines and developing organisation tools. The project is more alive than ever, it&#8217;s just harder to tell from the outside. So apart from all this under the hood stuff, we&#8217;ve pushed CLARK&#8217;s game design further and filled in a lot of blank spaces on the map.</p>
<p><a href="http://goldentricycle.files.wordpress.com/2012/06/themeb_02_kl_fem.jpg"><img class="alignnone size-full wp-image-558" title="ThemeB Concept 1" src="http://goldentricycle.files.wordpress.com/2012/06/themeb_02_kl_fem.jpg" alt="CLARK ThemeB Concept 1" width="480" height="302" /></a></p>
<p><a href="http://goldentricycle.files.wordpress.com/2012/06/themeb_03_kl_fem.jpg"><img class="alignnone size-full wp-image-559" title="ThemeB Concept 2" src="http://goldentricycle.files.wordpress.com/2012/06/themeb_03_kl_fem.jpg" alt="CLARK ThemeB Concept 2" width="480" height="277" /></a></p>
<p>These images show mood sketches for the wasteland theme I did while the others weren&#8217;t watching (since I need to build about a ton of game relevant assets at the moment, doing scribbles like this was almost procrastination &#8230;)</p>
<p>Tell me what you think!</p>
<p>Cheers, Felix</p>
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