The Genesis of Clark [the in-game model]
THE BEGINNING: When we started to design this game, we had a fairly simple robots-in-a-maze-fight-each-other (PvP) idea, so the very first attempts at designing the characters were much less peacful than the little guy Clark eventually turned out to be. [youtube http://www.youtube.com/watch?v=WuCeGIsI9so&w=560&h=315] INSPIRATION: Pretty quickly we figured out that our first dip into the waters of game design shouldn’t be
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