We are currently preparing our presentation for entering the STEAM GREENLIGHT plattform. As soon as we are up there you can vote for CLARK to be published in the independent section of Steam. But for now we can give you a sneak peek of the High-Res-Clark which will be featured in our trailer.
New Level Package
All new level design! During the last two months we have developed a new puzzle flow for our first five introduction levels. This change was motivated by the results of our last testing session and the wish to implement more narrative elements. The new levels now have distinct atmospheric sub-themes and contain event scenarios that are used to give more
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Concepts Theme B
Long time no see! We’ve been incredibly busy introducing new members to the team, writing guidelines and developing organisation tools. The project is more alive than ever, it’s just harder to tell from the outside. So apart from all this under the hood stuff, we’ve pushed CLARK’s game design further and filled in a lot of blank spaces on the
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Thanks For Testing
Last week we invited some friends to test the first 3 levels of our game. First of all I want to thank everyone who participated in these sessions – Your feedback was very important for us! We are now trying to incorporate all of the ideas and remarks into a new improved sneek-peek-version, that we can upload to this blog
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Open Design approach
Just wanted to share how we do it: Cheerio, Felix