New Level Package

All new level design! During the last two months we have developed a new puzzle flow for our first five introduction levels. This change was motivated by the results of our last testing session and the wish to implement more narrative elements. The new levels now have distinct atmospheric sub-themes and contain event scenarios that are used to give more
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Concepts Theme B

Long time no see! We’ve been incredibly busy introducing new members to the team, writing guidelines and developing organisation tools. The project is more alive than ever, it’s just harder to tell from the outside. So apart from all this under the hood stuff, we’ve pushed CLARK’s game design further and filled in a lot of blank spaces on the
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A New Perspective

While exploring the gameplay we continously changed the position of our game camera. We noticed that in order to develop complex spacial puzzles we needed the player to see as much of his surroundings at a glance as possible. That’s why we dumped the more immersive third-person perspective close to Clark’s “shoulder” for an more or less isometric overview. We
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The Third Wheel

To complete our little round of introductions: I’m Felix, the Graphics-Guy, good morning! Edu, Matthias and I founded Golden Tricycle last October. We studied architecture together, gave seminars at university and know each other particulary well from countless overtired hours of this-rendering-needs-to-be-done-by-tomorrow-morning-3d-visualisation-jobs. I am primarily dealing with the development of CLARK’s visual style, so I’ll be sharing information on the
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