To complete our little round of introductions: I’m Felix, the Graphics-Guy, good morning! Edu, Matthias and I founded Golden Tricycle last October. We studied architecture together, gave seminars at university and know each other particulary well from countless overtired hours of this-rendering-needs-to-be-done-by-tomorrow-morning-3d-visualisation-jobs. I am primarily dealing with the development of CLARK’s visual style, so I’ll be sharing information on the
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A debut that’s easy on the ears…
… and another friendly hello! I hereby declare my debut to this blog and also th the game-audio-world. I’m Philipp, the latest entry to the Golden Tricycle Team and i’m here to complete the audoivisual experience of CLARK the game. In this blog i’ll post about the overall layout of how the games audio works, as well as the details.
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Code Monkey
Hi, this is Matthias working on the script framework for CLARK. I will reguarly post about the progress of this aspect of our game development. CLARK is developed using the Unity engine. This amazingĀ tool provides a framework for realizing complex 3D graphics, game physics and audio. It does pretty much all the low level tasks for us, so we
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What The Blog!
Time to say hello! We are three berlin-based guys who joined forces to develop our first video game. Currently we are working on CLARK, a grid base 3D adventure game for mobile devices. CLARK combines complex spacial puzzles with arcade style action elements. We’re working on it for half a year now, and are proud to finally present our first
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