Soundscape Creation

To expain how the audio in CLARK is produced let me point out two opposite terms that we used in our discussions to determine what the game should sound like. pure data – it’s fun, but it doesn’t look like it!   (if it does to you, send us an email!) generative vs. pre-recorded?   We didn’t want to have just
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A debut that’s easy on the ears…

… and another friendly hello! I hereby declare my debut to this blog and also th the game-audio-world. I’m Philipp, the latest entry to the Golden Tricycle Team and i’m here to complete the audoivisual experience of CLARK the game. In this blog i’ll post about the overall layout of how the games audio works, as well as the details.
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